Sunday, 21 August 2016

Marlburian/War of Spanish Succession Blackpowder game


Our last game saw my dad and I fight a Marlburian/War of Spanish Succession game using Blackpowder rules with some amendments for this period. Last time out I was defeated using the British in a very closely contested game, so this time I used the French, however the end result was the same and I was defeated, although comprehensively this time by my dad and his British. I started the game well and caused a lot of disorder and casualties amongst one of the British centre brigades, especially from my first volley fire but I couldn't quite get the final casualties to break the brigade. However this did not last and I suffered from having some very inept brigadiers (we randomly rolled their levels before the start and I rolled an arlarming number of 1's resulting in over half of the brigadiers been of a level 7). This really hindered my attempts to rally my batallions as they were for the best part within 12 of the enemy meaning I required a score of 6 or under on 2d6, and this really didn't happen at all despite numerous attempts, in contrast my dad managed to rally his troops when they were on the verge of becoming shaken, this is vital in Blackpowder games. I lost my French cavalry early meaning I had to turn my Bavarian brigade to oppose the threat on their flank from the English cavalry, this enabled my dad to attack my centre with 2 brigades against my one which unsurprisingly I lost. On my right flank I had no cavalry opposing my Dragoons but I was unable to get the three regiments to move (yep a command value of 7, thus dropped to a 6 as well when he fell casualty) so could not exploit the facing Austrain brigades flank. When I did get them to move i was reckless with them and wasted the brigade and got them pretty shot up. So despite not been the greatest of performances from me we both enjoyed the game and as usual Bkackpowder was fairly ruthless at times and it was a nice looking game to, I think it is a very attractive period to play.
 
French Currasiers in support of one of the French infantry brigades.
Despite drawing a map of our deployment, My dad deployed a mirror image opposite me with his Currasiers in support of a central infantry brigade, father like son!
Two brigades of English cavalry 
Another central English infantry brigade and artillery
The initial advance of my French centre saw me take the centre of the table
The Irish brigade occupy the church on the right flank 
The Austrain brigade await on the hill opposite the advancing Irish and (quite stationary) French Dragoons
4 battalions of French infantry led by the CnC advance towards the hill line
Once they reached the high ground  they engaged in a fire fight with the English centre
Somewhat unfortunately after I managed to shake a English infantry battalion they were forced to reteat, This opened up a clear path for the Austrain Currasiers to charge into the French infantry who after a dismal stand shoot reaction turned and fled opening a rather scary looking hole in my battle line with two more regiments of Austrain Currasiers lurking very menacely in the background 
With the French cavalry been quickly dispersed the Bavarain brigade had to turn from the centre to face the threat of the English cavalry
The English line starts to move forward as the French centre starts to waver under some very aggressive artillery and musket fire 
The Bavarian brigade becomes stretched as it is attacked on two fronts, however they dug in and held their ground 
The French Currasiers managed to move into the alarming hole in the French infantry line and managed to quell the threat from the Austrain cavalry although it left the currasier brigade on the verge of been broken
After a few rounds of failing to rally points of their morale the Irish brigade is broken after seemly having the upper hand against the Austrians  
Enough is enough for the FrenchGeneral and he orders the French centre to retreat after the brigade is devastated from the English cannon fire in particular which resulted in two battalions flee from the battle field  
The final position, the yellow markers under the brigadiers represent a broken brigade, basically I had lost my entire right flank and centre.

Saturday, 20 August 2016

Big Hail Caesar Carthagian & Roman Republic clash


Last weekend we played another game of Hail Caesar using my dads ever growing Roman Republic and Carthagian armies which now comfortably passes over the 1000 point mark. With not been able to my blog for the last week the details of the game are a little sketchy but what definetly was not in question was a Roman victory for my dad as the Carthagian army really faltered badly in this game. The Gauls division just couldn't manage more than a single move each turn and never really got into the action, the Carthagian veteran spears were anything but Veteran standard and could not handle the furoicous attack by the Hastati after the initial attack by the Velites and were swiftly defeated and as for the Carthagian cavalry..cough...we won't go there. It was a cracking game which we managed to play to a conclusion which was nice for a game of this size, here are some photos of the game 😀

The Velites clash with the Lybian Spearmen and elephants, even causing two of the elephants to stampede
The Carthagian cavalry charge their Roman counter parts and dually lose and both units fail their break test with a roll of 3 on two D6.....
The veteran lines of the Carthagian infantry supported by the citizen Spearmen await their orders to attack
The massed Warbands of the Gauls struggle to cover the ground to reach the Roman Spanish allies in the distance
The Hastati take over the fight from the  Velites and force the Carthagian lines back
The light infantry ready themselves for the advancing Gauls
The Veteran Lybian Spearmen see there lines begin to break as the Romans start to turn the screw
The Gauls fall short in their final attempt to charge the Spanish infantry
The Lybian infantry and elephant division breaks under the relentless attack by the Roman centre
The Carthagian centre completely broken as the Principes start to sweep round onto the flank of the retreating Lybian Veteran division as the Roman cavalry also push forward unopposed to threaten. The Carthagian position at this stage was completely unattainable and lost meaning a Fine Roman Republic victory was not in any doubt. 

Wednesday, 10 August 2016

An afternoon in the Wild West



Finally we had a trial game with my little side project for the year, The Wild West using Dead mans Hand rules. We simply used 5 men aside with one gang of  outlaws and the other Law men and played a shoot out down town scenario with a very simple objective of killing the other gang! 

The outlaws approach the town with caution
We quickly started to get to grips with the rules (although I did make one or two mistakes during this game which I realised when I read the rules afterwards). Once we got used to the card system of the rules which is new to our style of gaming, we both had fun playing out a good old western shoot em! 

The bullets start to fly around the town
A lawmen deputy is attacked by two outlaw dudes!
We didn't use any of the special rules for the gangs and only had our men armed with pistols and one rifle, also we only used three cards in our 'playing hand', this was to keep the game as simple as possible. It was amazing how many times during the game both my dad and I rolled a 1 on a d20 when shooting meaning our weapon was jammed or out of ammo. It was also fun when we would play  a card from our playing hand, on a couple of occasions this really messed up our plans of action for that phase, none more so than when was going to use all three of my actions to recover the three hits on my outlaw, my dad played a card from his  hand which made me fall back instead and all my actions were lost, needless to say my outlaw was KIA shortly afterwards.

The Marshall had shot down a outlaw but is shot dead out right by the outlaw gunslinger
The shoot out spreads all over the town

In the end my sole surving gunslinger held is nerve long enough to see the last two lawmen jump on their horses and get out of town, so victory for the bad guys this time round. Next time we will both pick our own gangs and have a go at the campaign series which was supplied in the Rulebook. Overall view was a positive one and a think it will be a welcome break from wargaming large battles most weeks..until next time partner 😄
A barroom brawl saw a outlaw dude kill the deputy before he himself was shot dead from a near by building window
The final scenes at the end of the shootout


Monday, 8 August 2016

And more Russian armour..


Finally completed painting the final two IS-2 Heavy tanks, that's 5 in total now, surely this will keep those German tiger tanks on there toes!






Friday, 5 August 2016

Russian heavies....


Following on from my last painting update I have managed to get myself stuck into painting the Russian IS-2 Heavy tanks. I have completed two of them and once again I tried to make the tanks look dirty/rusty to give them that weathered look. I am happy again with the outcome and once I added the decals/slogans I felt it really brought the tanks to life, just don't ask me what the slogans actually say though! 😄 I've got two more of these tanks all but just finished apart from the crew, so hopefully they will be ready for our next Iron cross game, maybe that's a good enough excuse to give the Russians an outing 





Wednesday, 3 August 2016

Buy a small ship I said.....


I took my daughter to her first football game at the weekend to the hallowed turf of St James park to take in a Newcastle friendly match, 3 goals in the first half from Newcastle on her first game wasn't a bad start 😌. We had arrived a few hours before kick off so after a burger and chips we went for alook around the shops. When I went into Forbidden planet store (I swear my 5year old daughter wanted to go in, honest 😉) I was going to buy myself a SMALL fighter for my X wing games, however  when I was looking through the stock I came across the Ghost Expansion set which had a discount of just shy  of a tenner of the RRP. I have just recently downloaded the Starwars REBEL cartoon series and have watched a few episodes so I am now fimilar with the ship and its crew, and I just couldn't pass up the opportunity to get it a such a discount. A quick phone call to the other half explaining what a bargain I had found and how it was the last one in stock, and how good this ship would be in our games of X wing, the Ghost was purchased! It comes with the Phantom craft which you can deploy from the ship during the game and comes with all the the upgrade cards and character cards you come to expect from a X wing expansion pack so the ship can be used in loads of different combinations and also there was a new mission in it to. Hopefully I will get a game at the weekend so I can give the Ghost a outing and at least try and not get it blown up on its debut as I normally do with my new purchases!



A second game using Iron Cross



Following on from last weeks game we tried the second scenario from the Iron Cross rule book. Both myself and my dad had studied the rules abit more since the last game so we had a much clearer understanding of the rules which showed in this game. The game proved to be a tight affair with the Americans having the early sucess but as the game wore on the Germans lead a strong counter attack which hit the Americans hard although it proved to be to late in the day as the game ended in a draw as time ran out. The rules worked really well again and proved to have a lot of tactical decisions for both of us, especially when to activate or react or even to pass the inititive over to your opponent, you have to be so careful as your command tokens can run out very quickly when you burn them trying to rally morale from troops, or activating (or attempting) to many units allowing you opponent to spend his command tokens unopposed! This however to me is the fun, challenging part of the game of Iron cross which I am really enjoying.😄
American infantry and Sherman take cover in the wood
Sdkfz 222 scout car reccees the American position to call in moral support
German grenadiers storm the ruined building occupied by a squad of American infantry as the supporting Panzer IV H destroys a Sherman 75mm
A tank hunter in the form of a Hetzer taking cover around the farm area
Shermans advance round the wood protected by infantry and MG team
German HMG and infantry squad lurk in the wooded area
American infantry and MG support the Mortar team along the hedgerow
A Tiger I advances over the train lines as infantry emerge from the wood in support
German high command centre and hospital and supply area